From: Reviewing the current state of virtual reality integration in medical education - a scoping review
 | Number of Reviews | Review References |
---|---|---|
TECHNICAL REQUIREMENTS | ||
 Respective hardware | 69 | All included reviews |
 Sensory feedback (especially haptic) | 5 | |
 Appropriate amount of realism (e.g., precise contextual factors (sizes, sounds, functionalities of instruments in OR) | 4 | |
 Facilitating installation and operation (shared VR training facilities, availability on mobile devices, shared single specific platform for assessment to avoid continuous training of developers and learners) | 4 | |
 Accurate tissue interaction (difficult with current technology) | 3 | |
 IT skills / assistance | 2 | |
 Gamification | 1 | [84] |
 Converting real patient data | 1 | [29] |
DIDACTICAL REQUIREMENTS | ||
 Structured curricula (incl. skill-based instruction, clear learning objectives as part of larger curricular goals, gap analysis [which skills are not adequately addressed] before early integration) | 15 | [3, 29, 35, 41, 42, 84, 96,97,98, 100, 103, 106, 110, 111, 113] |
 Mastery learning | 4 | |
 Deliberate practice / Self-regulated learning / Possibility to make mistakes | 3 | |
 Mandatory involvement | 2 | |
 Educational training | 2 | |
 Progressive learning curriculum and variation of complexity | 2 | |
 Feedback by instructor | 2 | |
 Evaluation feedback by virtual trainer (tutor mode), automatically generated evaluation feedback | 2 | |
 Focus on clinical care incl. crisis management, teamwork, communication + problem-based learning | 2 | |
 Accompany cognitive material (video/reading…) | 2 | |
 High risk & low volume scenarios | 1 | [113] |
 Automated evaluation process | 1 | [59] |
 Reliable and validated assessment tools | 1 | [110] |
ORGANISATIONAL REQUIREMENTS | ||
 Validation programs (usability, transfer, construct, concurrent, performance metrics) | 5 | |
 Cost-effectiveness | 3 | |
 Adequate time for training to avoid cognitive overload | 2 | |
 VR as supplemental resource | 2 | |
 User-centred design | 1 | [105] |
 Comprehensive manual | 1 | [105] |
 Interdisciplinary team for development | 1 | [105] |