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Table 1 Escape game perception scale results (N = 177)

From: Creation and evaluation of an educational escape room in paediatric dentistry

Questionnaire

Mean (SD)

Strongly disagree (%)

Disagree (%)

Neutral (%)

Agree (%)

Strongly agree (%)

Answers

(No answer)

The idea of participating in an escape game has motivated me to revise my courses/could motivate me to attend meeting and train myself.

4.3 ± 1

6

5

11

60

94

176 (1)

I find it useful to combine several learning methods to assimilate knowledge (lectures, e-learning, tutorials, serious game…).

4.8 ± 0.5

0

1

2

36

138

177 (0)

Team deliberation has helped me acquire new knowledge.

4.4 ± 0.7

1

1

19

63

93

177 (0)

Learning seemed easier in the immersive context.

4.3 ± 0.8

0

6

20

62

89

177 (0)

I found the escape game relevant in consolidating and reviewing my knowledge of paediatric dentistry.

4.6 ± 0.6

0

2

8

46

120

176 (1)

I found it easier to apply the concepts covered in a clinical activity after this escape game.

4.3 ± 0.8

0

5

22

70

80

177 (0)

My experience could motivate me to organize a serious game, even on another subject, to teach or learn an idea.

4.2 ± 0.8

1

4

32

67

73

177 (0)

I was motivated by the fact that I was competing with other groups.

4.0 ± 1.1

6

14

35

49

73

177 (0)

The size of the group enabled me to participate actively and express myself.

4.2 ± 0.9

0

14

17

68

78

177 (0)

I found that the level of difficulty of the stations was in line with the training objective.

4.5 ± 0.6

0

1

10

58

108

177 (0)

I felt immersed in the proposed themes.

4.7 ± 0.5

0

0

5

42

130

177 (0)

I’d like to take part in another escape game on another learning topic.

4.7 ± 0.5

0

0

6

44

127

177 (0)

The duration of the escape game seemed appropriate for learning without getting bored.

4.7 ± 0.6

1

0

4

44

128

177 (0)

Overall, I’m satisfied with the experience.

4.8 ± 0.4

0

0

3

23

151

177 (0)