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Table 3 Knowledge improvement after playing board games

From: Educational board game for training dental and dental hygiene students in patient safety issues

Scores

Pre-assessment

Post-assessment

P-valuec

Effect Size (Hedges’ g)

M ± SD

Correct rate (%)

M ± SD

Correct rate (%)

Recall

      

DH2019

2.00 ± 1.537

50.00

3.26 ± 1.176

81.50

0.003

0.886

Dental students

2.37 ± 1.497

59.25

3.63 ± 0.926

90.75

0.001

0.975

DH2020

1.76 ± 1.363

44.00

3.36 ± 1.221

84.00

< 0.001

1.198

P-value

0.324a

 

0.433b

   

Comprehension

      

DH2019

15.74 ± 2.200

78.70

17.35 ± 1.641

86.75

0.012

0.802

Dental students

15.00 ± 3.000

75.00

16.70 ± 3.244

83.50

0.004

0.527

DH2020

16.08 ± 2.290

80.40

17.00 ± 2.273

85.00

0.034

0.390

P-value

0.299a

 

0.628b

   

Application

      

DH2019

0.13 ± 0.344

3.25

3.61 ± 0.499

90.25

< 0.001

7.828

Dental students

0.22 ± 0.424

5.50

0.81 ± 1.001

20.25

0.003

0.690

DH2020

0.04 ± 0.200

1.00

0.72 ± 1.061

18.00

0.004

0.847

P-value

0.122b

 

< 0.001b

   

Overall

      

DH2019

17.87 ± 3.035

63.82

24.22 ± 2.110

86.50

< 0.001

2.338

Dental students

17.59 ± 3.522

62.82

21.15 ± 3.405

75.53

< 0.001

0.997

DH2020

17.88 ± 2.455

63.86

21.08 ± 2.768

75.29

< 0.001

1.182

P-value

0.929a

 

< 0.001b

   
  1. a: One-way ANOVA; b: Welch’s ANOVA; c: Paired t-test
  2. The total pre- and post-knowledge assessment scores were 4 for recall, 20 for comprehension, 4 for application, and 28 for overall knowledge.